Latest News
| 20th Jun 2008 - 17:23 | Lightshift | by sneeze |
| We've got a new game, Lightshift. It's our first game in flash, so you can play it by clicking here. As ever, all comments welcome! |
| 28th Apr 2008 - 13:36 | Filament | by sneeze |
| We've got a new project, a small black-box puzzle game. It's an experiment in C#, and runs happily with mono as well as on windows. It's not exactly complex, or all that pretty, but feel free to download it and have a look - filament-1.0.zip or see the project page project page for more info. We've also decided to experiment with open source, so the source is available for this project. |
| 9th Apr 2008 - 16:36 | The long awaited 3d release | by sneeze |
It's been a lot longer than I'd have hoped, but we've got a major update to Mistral (project page). The reason for the delay? We've moved from simple 2d graphics to a 3d landscape (Screenshot).
Downloads:
Mistral r20080409 for windows
Mistral r20080409 for linux
Changes in this release:
- Moved from 2d to 3d landscape.
- Added basic 3d model support.
- Various UI improvements, eg refreshing windows
- Added conquest mode.
- Partially implemented combat.
- Added simple AI player in conquest mode.
- Various economic tweaks and bugfixes
Please comment or post in the forums if you try it, we value all feedback! |
| 20th Feb 2008 - 10:55 | Mistral windows build now available | by sneeze |
| We've sorted out the problems we had with windows builds, so a new version of mistral, with a changelog as in the post below, is available. See the project page or download Mistral r20080220 for windows. |
| 19th Feb 2008 - 20:42 | New Mistral version available for linux users | by sneeze |
Only for linux users I'm afraid, due to some problems with one of our windows systems. We should get the windows build up and running in the next few days. Check the project page or download build r20080219 for linux
Changes:
- Added Knight's houses, Storehouses, Pig farms, Butcher, Toolmaker and Boatbuilder
- Made tools required for various jobs
- Added land ownership
- Added orders system and production control
- Added challenge mode gameplay
- Added initial configuration options
- Added pause key and return to castle key
- Stability improvements
This is probably the first version that has playable gameplay rather than just sandbox mode, and as ever, all feedback welcome - post in the forums or comment below or email, etc. |
| 3rd Feb 2008 - 02:57 | Mistral r20080203 | by sneeze |
Since I've added in the features I wanted, it seems time for a release of Mistral - downloads on the project page as usual.
Changes:
Added weaponsmith.
Allowed carriers on busy paths to request some help from the castle
Added the ability to destroy buildings, paths and flags
Some bugfixes. |
| 25th Jan 2008 - 17:41 | Mistral v20080125 | by sneeze |
Ok, I know it's only two days since the last one, but I'm away for a few days so it seemed worthwhile to get an update out, especially since there's a few unreliability issues in the last one.
Changes:
Added mines, geologists, ironworks and goldworks
Finished off english translation and changed it to default language
Added config file for language selection
Added some feedback as to where you can build a path next
Lengthened the double-click timeout.
Fixed a load of crashing bugs.
Downloads on the project page. |
| 22nd Jan 2008 - 17:05 | Mistral | by sneeze |
| The day is finally here, and so you can now download a first version of mistral. I'm sure you're all very excited. Feel free to download it, and then comment or post on the forums to say how you find it, to tell me that I've been building it up too much, and to complain that it's boring and the graphics are bad. |
| 21st Jan 2008 - 15:51 | Software Services | by jansic |
| We now offer software development services. Please see the services page for details. |
| 27th Dec 2007 - 00:05 | New Builds | by sneeze |
| We've got new and improved builds of cumulus available for download for windows and linux. Hopefully this will fix some of the problems you've encountered lately, plus we've tweaked the gameplay a fair bit. So have a look at the projects page on the left, try it out, and tell us how you got on with it (and my best time is about 2:15...) |
| 20th Dec 2007 - 15:08 | Cumulus | by sneeze |
| Continuing with the weather theme, I've added some builds of a simple platform game with a grappling hook, codenamed cumulus. It's also a test app and concept game, so not much to shout about about on the whole graphics and content front, but it'd be nice to see if our software actually works on other peoples systems. So when you try it, post on the forum somewhere to say what happened, and if it works, tell us what you thought of it. All suggestions welcome! You can find links to download in the projects menu. |
| 12th Dec 2007 - 09:21 | Drizzle | by sneeze |
| Finally, I've got the windows build process mostly sorted, and our first test app, the fantastically named drizzle (which just about sums up the quality of it, but it is a test app really!), is available for download - see the projects page in the side menu. I'd appreciate it if anyone can download it and see if it works, and please post on the forum if you try it, even if it's just to say "Works for me!" |
| 7th Dec 2007 - 11:35 | New News | by sneeze |
We have a new Cathelius site. This is of course the third attempt to post this news entry, which demonstrates how unfinished the whole thing is.
Forums should work for basic discussions, and we've got a test application for linux (but not windows yet, we're working on that), and there's more in the works. |
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