So, Divide and Conquer lingers on. It's not far off but there's always more things I think I should do...
I've implemented background processing for the backgrounds. Which is handy, since I can draw backgrounds and then reject the bad ones without affecting game speed. It'll draw a lower quality background if there aren't any available, but hopefully few people will be playing with something so old that this matters!
I've also decided, via a quick survey on livejournal, that music is not desirable in this sort of game, and given all the sound is just going to be beeps and other small things, that's a bit pointless too. So I'm going for the silent treatment. This makes things a bit easier.
So we're left with nuts and bolts to be tightened. The only difficult thing left is the tutorial/instructions screens. |