Mistral: Status
The following describes the current status of Mistral, and gives an idea of future plans. This is not
considered absolute; if something is described as complete, it may still require minor tweaks, otherwise
nothing would ever get to 100%.
| Buildings and economy |
85% |
- All planned buildings can be built.
- Units cannot deal with water properly.
- Fisher does not current fish.
- Mines do not mine nearby squares.
|
| Transport |
60% |
- Paths and flags can be built
- Carriers carry goods on paths
- Carriers request help on busy paths
- There is no dynamic optimisation of routes
- Water routes are unimplemented
|
| Knights and Combat |
10% |
- Knights and military buildings can be created
- More than one knight will not occupy a building
- Combat between knights is unimplemented
|
| AI players |
0% |
- No AI players are implemented.
|
| Challenge mode gameplay |
90% |
- Challenge mode works.
- Substantial tweaks are needed.
|
| Conquest mode gameplay |
10% |
- Land can be owned
- No opponants available
|
| User interface and graphics |
10% |
- Localisation is supported.
- 2d landscape implemented, but only with squares for graphics.
- Limited 2d interface.
- 3d landscape and models unimplemented.
- 3d interface unimplemented.
- Introduction and options screens unimplemented
|